The employment of gamification towards excellence in police services management

Sarifah Putri Raflesia, Taufiqurrahman Rusdy, Dinda Lestarini, Firdaus Firdaus, Dinna Yunika Hardiyanti

Abstract


Gamification is a motivation and psychological-oriented approach which aims to boost user participation and engagement. It is commonly applied to business process and information systems which need outcomes improvement such as educational system, customer relationship management, human resource management system, health information system, so forth. The main purpose of gamification is using game elements to non-game purpose in order to motivate users. Unfortunately, building gamification system is not similar to build general software because developer needs to identify considerable psychology aspects and also engage other expertise. In this research, gamification framework and its implementation are proposed which took police department as research object. We present gamified-police management system development framework to build the gamified-police management system and its implementation in order to gain police engagement and public trust.

Keywords


Business process improvement motivation theory; Gamification; Information and technology projects; Software development;

Full Text:

PDF


DOI: http://doi.org/10.11591/ijeecs.v26.i3.pp1643-1650

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

The Indonesian Journal of Electrical Engineering and Computer Science (IJEECS)
p-ISSN: 2502-4752, e-ISSN: 2502-4760
This journal is published by the Institute of Advanced Engineering and Science (IAES) in collaboration with Intelektual Pustaka Media Utama (IPMU).

shopify stats IJEECS visitor statistics