Modeling and Simulation of Virtual Clay Pigeon shooter Training System
Abstract
As a popular sports event, clay pigeon uses real guns and bullets as its tools. To improve the training effect, reduce its cost and danger, the development of a real-time interactive and perceptive virtual training system by using simulation technology becomes urgent. This system uses Visual C++、Vega、Creator as its development platform to conduct modeling and simulation of clay pigeon’s and grapeshot ‘s flying path and the collision effect of the two objects.
Keywords
Virtual Training System; Simulation Technology; Real-time; Interactive; Perceptive
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Indonesian Journal of Electrical Engineering and Computer Science (IJEECS)
p-ISSN: 2502-4752, e-ISSN: 2502-4760
This journal is published by the Institute of Advanced Engineering and Science (IAES) in collaboration with Intelektual Pustaka Media Utama (IPMU).