Implementation of augmented reality as a revolutionary approach in computer stores

Dedi Gunawan, Aisyah Mutia Dawis, Ismail Setiawan, Ita Permatahati, Rahmad Ardhani, Sigit Setiyanto

Abstract


The adoption of augmented reality (AR) spans various fields, from education to business. Currently, many businesses utilize AR to boost customer engagement and enhance product understanding. This research focuses on developing and examining an AR application on a Solo computer store’s website to improve customer engagement. Results indicate that AR significantly enhances the shopping experience, deepens product comprehension, and increases website interactions. Features like 3D product visualization and detailed information enable customers to make more informed purchasing decisions. A questionnaire with 25 respondents revealed a high acceptance rate of the AR application, averaging 92%. Additionally, AR was shown to increase customer engagement, potentially boosting sales by up to 35%, reducing operating costs by 20%, and enhancing productivity by 15%. The study also found differing preferences across age groups: older respondents (40-70 years) favored traditional website features without AR and were less comfortable with markerless technology, whereas younger consumers (18-39 years) were more attracted to AR-enhanced websites. These insights offer valuable guidance for the Solo computer store to craft innovative marketing strategies tailored to the diverse preferences and needs of their customers.

Keywords


Augmented reality; Computer store; Innovation; Model development life cycle; Website

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DOI: http://doi.org/10.11591/ijeecs.v37.i2.pp913-927

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Indonesian Journal of Electrical Engineering and Computer Science (IJEECS)
p-ISSN: 2502-4752, e-ISSN: 2502-4760
This journal is published by the Institute of Advanced Engineering and Science (IAES) in collaboration with Intelektual Pustaka Media Utama (IPMU).

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