Facial Animation Based on Feature Points

Beibei Li, Qiang Zhang, Dongsheng Zhou, Xiaopeng Wei

Abstract


This paper presents a hybrid method for synthesizing natural animation of facial expression with data from motion capture. The captured expression was transferred from the space of source performance to that of a 3D target face using an accurate mapping process in order to realize the reuse of motion data. The transferred animation was then applied to synthesize the expression of the target model through a framework of two-stage deformation. A local deformation technique preliminarily considered a set of neighbor feature points for every vertex and their impact on the vertex. Furthermore, the global deformation was exploited to ensure the smoothness of the whole facial mesh. The experimental results show our hybrid mesh deformation strategy was effective, which could animate different target face without complicated manual efforts required by most of facial animation approaches.

 

DOI: http://dx.doi.org/10.11591/telkomnika.v11i3.2039


Full Text:

PDF

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

The Indonesian Journal of Electrical Engineering and Computer Science (IJEECS)
p-ISSN: 2502-4752, e-ISSN: 2502-4760
This journal is published by the Institute of Advanced Engineering and Science (IAES) in collaboration with Intelektual Pustaka Media Utama (IPMU).

shopify stats IJEECS visitor statistics